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GAME PROJECT 4
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
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2 Sound designers
Production time:
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8 weeks half-time.
Engine:
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Unity as level editor and TG3AD as engine.
My Contribution:
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Level designing with shared responsibility for all levels with my fellow level designers.
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Took the role as group-HR and conflict resolver.
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Was a part of the narrative task force.
Cyberslash
2D-platformer
"Plunge into a vicious journey to fulfill your final purpose, finding yourself in ways you never anticipated. Jump, dash, and bend time, as you cut down your enemies and reach your closure."
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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