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GAME PROJECT 4

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers

  • 2 Sound designers

Production time:

  • 8 weeks half-time.

Engine:

  • Unity as level editor and TG3AD as engine.

My Contribution:

  • Level designing with shared responsibility for all levels with my fellow level designers. 

  • Took the role as group-HR and conflict resolver.

  • Was a part of the narrative task force.

Cyberslash
2D-platformer

"Plunge into a vicious journey to fulfill your final purpose, finding yourself in ways you never anticipated. Jump, dash, and bend time, as you cut down your enemies and reach your closure."

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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