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GAME PROJECT 2

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 6 weeks half-time.

Engine:

  • Unity with both level editor and engine.

My Contribution:

  • Level/puzzle designing with shared responsibility for all levels with my fellow level designer. 

  • Level Propping.

Hungry House
Mobile puzzle game

”Solve puzzles by tossing magical beings across platforms to feed your house, so it will finally let you sleep.”

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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