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GAME PROJECT 7

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 5 Game Artists

  • 3 Animators

  • 8 Game Programmers

  • 3 Technical Artist

  • 1 Sound Designer

Production time:

  • 15 weeks half-time.

Engine:

  • Catbox, an engine made by a few of the programmers in the group. Catbox was also used as level editor

My Contribution:

  • Level designing with shared responsibility for all levels with my fellow level designers.

  • I took responsbility of keeping track of the groups game design document.

ER.A.TICATE
3D-platformer

"You've been hired by a shady company to eradicate pests. Get shrunk down to enter the pipe system and fight your through hordes of rats."

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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