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GAME PROJECT 3

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 8 weeks half-time.

Engine:

  • Tiled as level editor and TGA2D as engine.

My Contribution:

  • Level designing and enemy formations with shared responsibility for all levels with my fellow level designer. 

  • Designing enemy behaviours, boss behaviours and bullet patterns.

Rewrench
Shoot em up

 ”You are a tiny robot, and your parts have been stolen! Fly through the air, defeat your foes, and reclaim your lost parts!” 

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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