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GAME PROJECT 3
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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6 Game Programmers
Production time:
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8 weeks half-time.
Engine:
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Tiled as level editor and TGA2D as engine.
My Contribution:
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Level designing and enemy formations with shared responsibility for all levels with my fellow level designer.
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Designing enemy behaviours, boss behaviours and bullet patterns.
Rewrench
Shoot em up
”You are a tiny robot, and your parts have been stolen! Fly through the air, defeat your foes, and reclaim your lost parts!”
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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